Video presentation for the benefits and risks of virtual worlds for youth education

 

I state “my own created content” and realized I need to clarify. I used open source content and “arranged” that content, what you see in these videos I did not build from scratch. I have taken apart some open source items that aloud remixing and created the dragon hall but otherwise all items have note cards crediting their original creators. In addition I was unable to overlay the resources due to some person tech issues with my  editing programs.

References

Beckhusen, F. (2017). Dreamworld. Outworldz. Retrieved on April 3, 2017, from http://www.outworldz.com/outworldz_installer/

Carver, L. B. (2016). Teacher Perception of Barriers and Benefits in K-12 Technology Usage. Turkish Online Journal Of Educational Technology – TOJET, 15(1), 110-116. Retrieved on April 15, 2017, from https://eric.ed.gov/?id=EJ1086185

Davis, S. (2017). Multiverse dragon masters. Retrieved on April 16, 2017, from https://OSgrid/region/Multiverse%20Dragon%20Masters/164/137/23

Dickey, M. (2011). The pragmatics of virtual worlds for K-12 educators: investigating the affordances and constraints of Active Worlds and Second Life with K-12 in-service teachers. Educational Technology Research & Development, 59(1), 1-20. doi:10.1007/s11423-010-9163-4. Retrieved on April 5, 2017, from http://eds.b.ebscohost.com.library.esc.edu/eds/pdfviewer/pdfviewer?vid=36&sid=817138c4-5817-4070-bc0c-c98ffbb32835%40sessionmgr104&hid=108

Educators Commons. (2017). Help guide for educational virtual open source. OSgrid Wright Plaza. Retrieved on April 10, 2017 from and accessible through Virtual World Viewer at https://OSgrid/region/Wright%20Plaza/207/30/21

Hew, K. F., & Cheung, W. S. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research. British Journal Of Educational Technology, (1), 33. Retrieved on April 2, 2017, from http://eds.b.ebscohost.com.library.esc.edu/eds/pdfviewer/pdfviewer?vid=32&sid=817138c4-5817-4070-bc0c-c98ffbb32835%40sessionmgr104&hid=108

Kitely.com. (2013, August 27). Privacy policy. Retrieved on April 7, 2017, at

https://www.kitely.com/privacy (secure server).

 

Kitely.com. (2015, June 1). Terms of service. Retrieved on April 7, 2017, at https://www.kitely.com/terms (secure server).

Linden Research, Inc. (2017). Terms of service. Retrieved April 4, 2017, from https://www.lindenlab.com/tos

Marsh, J. (2014). Purposes for literacy in children’s use of the online virtual world Club Penguin. Journal Of Research In Reading, (2), 179. doi:10.1111/j.1467-9817.2012.01530.x. Retrieved on April 8, 2017, from http://eds.b.ebscohost.com.library.esc.edu/eds/pdfviewer/pdfviewer?sid=817138c4-5817-4070-bc0c-c98ffbb32835%40sessionmgr104&vid=30&hid=108

Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014). Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education, 7029-40. doi:10.1016/j.compedu.2013.07.033. Retrieved on April 8, 2017, from http://resolver.ebscohost.com.library.esc.edu/openurl?sid=EBSCO%3aedselp&genre=article&issn=03601315&ISBN=&volume=70&issue=&date=20140101&spage=29&pages=29-40&title=Computers+&atitle=Effectiveness+of+virtual+reality-based+instruction+on+students%27+learning+outcomes+in+K-12+and+higher+education%3a+A+meta-analysis&aulast=Merchant%2c+Zahira&id=DOI%3a10.1016%2fj.compedu.2013.07.033&site=ftf-live

Metaversetours.com. (2015). Metaverse tours explorations of the hypergrid metaverse. Retrieved on April 10, 2017, from http://metaversetours.com/

O’Connor, E. (2011). Migrating towards K12 in virtual spaces: Second life lessons learned as higher education meets middle school students. In M. Koehler & P. Mishra (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 2192-2198). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE). Retrieved March 21, 2017, from https://www.learntechlib.org/p/36630

OSgrid. (2017). Policy: Two ways to help in OSgrid. LBSA Plaza. Retrieved on April 10, 2017 from and accessible through Virtual World Viewer at https://OSgrid/region/Lbsa%20Plaza/137/135/39

Reeves, J. (2012). OpenSim Worlds: Undersea observatory. Insights into Educational Technology. Retrieved on March 23, 2017, from http://blog.wsd.net/jreeve/opensim-worlds/

Reeves, J. (2012). OpenSim Worlds: Thoughts on Student Safety and Using OpenSim for Education, Insights into Educational Technology. Retrieved on March 23, 2017, from

http://blog.wsd.net/jreeve/thoughts-on-using-opensim-for-education/

Richardson, J. W., Bathon, J., Flora, K. L., & Lewis, W. D. (2012). NETS*A Scholarship: A Review of Published Literature. Journal Of Research On Technology In Education, 45(2), 131-151. Retrieved on April 10, 2017, from http://eds.b.ebscohost.com.library.esc.edu/eds/pdfviewer/pdfviewer?sid=1f6e4537-e941-4d81-9248-6f9947378036%40sessionmgr103&vid=1&hid=108

Roberts, C. (2012). Identifying and defining values in media codes of ethics. Journal Of Mass Media Ethics, (2), 115 Retrieved on April 7, 2017, from http://eds.b.ebscohost.com.library.esc.edu/eds/pdfviewer/pdfviewer?sid=817138c4-5817-4070-bc0c-c98ffbb32835%40sessionmgr104&vid=13&hid=108

Roussou, M. (2002). Immersive interactive virtual reality and informal education. Foundation of the Hellenic World. Retrieved on April 3, 2017, from http://ui4all.ics.forth.gr/i3SD2000/Roussou.PDF

Veletsianos, G. Emerging technologies in distance education, 2010, AU Press. Retrieved on April 18, 2017, from http://www.aupress.ca/index.php/books/120177

Wagner J. A. (2007, February 1). The school of second life: Education online creating new avenues of pedagogy in a virtual world. Edutopia. George Lucas Educational Foundation. Retrieved on April 10, 2017, from https://www.edutopia.org/school-second-life

Zikas, P., Bachlitzanakis, V., Papaefthymiou, M., Kateros, S., Georgiou, S., Lydatakis, N., & Papagiannakis, G. (2016). Mixed Reality Serious Games and Gamification for smart education. Proceedings Of The European Conference On Games Based Learning, 1805-812. Retrieved on April 12, 2017, from http://eds.b.ebscohost.com.library.esc.edu/eds/pdfviewer/pdfviewer?sid=817138c4-5817-4070-bc0c-c98ffbb32835%40sessionmgr104&vid=47&hid=108

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